Pourover

By: Cuppa Cara
Pourover contains 3 different levels, each of which have their own customers, ingredients and tools with small minigames. It was developed over the course of one semester with two other classmates.
During Pourover's development I programmed everything in the game aside from a few music and sound effect implementations. Additionally I was the main touchstone for getting assets to be imported into the game and implemented
Credits
M McKeever: Manager
Zane Brown: Programmer
Anna Yousif: Artist