Chromatorium
By: Red Noize
The world is as you see it- so see it differently. In Chromatorium, players must use colored-lens masks representative of basic emotions- rage, joy, and sorrow- to progress through the world around them.
With each mask worn, so is a new perspective, allowing players to walk through once-solid walls and move objects that weren’t once there.


Chromatorium was build as part of a prototyping class, and went through various iterations over the course of 2 months. Within Chromatorium I developed the player movement, color changing system, and a dialogue system that was eventually scrapped as the scope of the game shifted.
Credits
Zane Brown- Programming and Design
Wendy Escamilla- Programming and UI
Ben Lea- Game and Level Design
Seth Weeks- Design and Art
Jaxson Walker- Level Design and Art

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